43 posts tagged with #product
Inside Apple's Design Process During the Golden Age of Steve Jobs
Published on May 01, 2021
Published on December 06, 2020
At Gamestry our mission is to help creators build an audience. Hence all of our resources and efforts must be directed towards their empowering — so they can focus on what matters, their audience.
Published on November 09, 2020
Published on October 25, 2020
The creator economy has enabled any of us to become creators and directly connect to large audiences. The immediate consequence of all this is that, at some point, all creators will become business themselves.
Published on October 05, 2020
The rationale behind the first Radio Lanza challenge — or why leave the Mac behind and make of the iPad my main computing device by the end of the year.
Published on August 25, 2020
How to Build Habit-Forming Products
Published on May 09, 2020
Letting an algorithm in charge of content distribution, inevitably diluted the value of individual contributors. The creator economy is reversing this trend and, slowly but surely, returning the power to creators.
Published on May 03, 2020
The cornerstone of any platform success revolves around the creators — bring the top-notch abroad and eyeballs will inevitably follow. Then, how do you attract, but most important, retain creators?
Published on April 19, 2020
Peeling a slice from a well-established platform is always hard. Your value prop must be unique and the audience large enough to generate the initial momentum. By aligning the creators' interests with those of the viewer we are building a gaming-focused community.
Published on April 02, 2020
Thinking of a new business idea? This is framework to make sure we are not stumbling upon the next billion-dollar idea and, instead, we are maximizing our odds of success.
Published on November 08, 2019
The most surprising and unexpected insights after a month of publishing a daily Tweet about something I've learned that day. Or what I've learned from Today I Learned.
Published on August 28, 2019
We all have a hard time learning from history. Just a few years ago, a phone was considered not capable enough to ever replace a PC. Time has proven all of us wrong. Smartwatches are already walking down the exact same path. Yet we seem to have forgotten.
Published on July 24, 2019
A great way to generate user insights is to look for hacks they come up with on their own to get the job done. This is exactly what pansa is ultimately about: designing an explicit feature out my note-taking hacks.
Published on January 22, 2019
Introducing Magis 1.0, with a new name, continuous deployment, user authentication, real-time database... and an inconsequential, but exhausting data model refactor.
Published on December 12, 2018
In this second attempt, I distill the problems behind the note-taking experience from a product perspective, rather than taking an unreasonably opinionated approach, as I did in the first post.
Published on November 21, 2018
Note-taking apps are frustrating tools when it comes to building long-lasting domain knowledge. While they are delightful input mechanisms, most still fail at post-processing the information, connecting its content, and present it in the form of knowledge.
Published on November 16, 2018
The product story behind the major refactor to the Magis app (formerly Would You Rather), Udacity's React Nanodegree second project, based on React & Redux.
Published on November 01, 2018
40 lessons for a new kind of entrepreneur
Published on April 14, 2017
What if Apple became its own carrier and rolled out the next Apple Watch with a built-in, low power, worldwide cellular capabilities that would provide the device with an always-on connection.
Published on August 21, 2016
It is not a human move — Fan Hui said. We are teaching computers how to think.
Published on March 12, 2016
The Internet has flipped the advertisement industry in its head. Which in turn, has surfaced a plethora of market niches that were simply not available before, yet they remain to be addressed.
Published on October 10, 2015
eBay is leaving the occasional, unsophisticated seller behind. wallapop has timely captured the niche with a laser-focused, mobile-first experience that makes of second-hand marketplaces a pure delight.
Published on May 27, 2015
While eBay has undoubtedly grown into one of the largest online marketplaces, it has done it at the expense of becoming a jack of all trades, but master of none. Delivering a poor experience for solo-users wanting to sell their stuff.
Published on May 17, 2015
An exploration of how growth affects different kinds of business and the reasons why, if some day I found myself in the situation of starting a new venture, I'd make sure that it doesn't scale.
Published on April 12, 2015
An oversimplified, overly opinionated, non-affiliated commentary around the trade-offs between the reading experience of the Kindle e-readers versus the good old paper books.
Published on January 26, 2015
Technology is getting closer. Yet we still haven't found the edge that will make it thrive and take off. Instead, we seem to be walking down the same path as we did during the transition from PCs to smartphones.
Published on August 28, 2014
We are moving into a world with more devices, not less. A world swamped by a wide range of always-connected devices and sensors. However, we still have not figured out how to manage state across all of them.
Published on July 31, 2014
Imagine a multi-purpose device that delivers the best experience at any given situation. This article examines the current market trends hunting for the ultimate device, the one that will rule them all.
Published on July 20, 2014
Despite iterative models feel more static than bursts of innovation, they can potentially unlock greater opportunities in the long run. Hence, to achieve something truly remarkable, is it better to go with a portfolio approach or just focus on a handful of bets?
Published on June 28, 2014
Making product decisions is hard. The moment we choose, we are making implicit decisions and exposing ourselves to be wrong. We are all afraid to be wrong, but not deciding can set you up for a way worse outcome down the road.
Published on June 09, 2014
Introducing iomando API, the toolkit that will allow developers to create, build and integrate new products on top of our access technology.
Published on April 25, 2014
Problems overwhelm us and we want to get them out of the way as soon as possible. Yet sometimes, a closer look, might turn them into growth opportunities and means to deliver amazing experiences.
Published on April 01, 2014
The ultimate raison d'être of iomando is as simple as the fact that we are replacing plastic for bits. That's what software does by definition, it enables and reaps the benefits of scale.
Published on March 16, 2014
Introducing iomando Door Status, a new technology that will allow every admin to check, at any given moment, in real-time, their door status.
Published on February 23, 2014
As we advanced on our journey we discovered new, initially invisible markets to serve, where our product was a better fit. The hardest part though was acknowledging that our initial product ideas were not optimal.
Published on January 23, 2014
Introducing iomando 2.0.1, the ~~not that~~ minor update that brings along push synchronization across the board. The feature that nobody will see, but everybody will notice.
Published on January 13, 2014
Introducing iomando 2.0, the product story behind its three most prominent and challenging features.
Published on January 07, 2014
Introducing iomando 2.0 hardware, with double relay bay to control up to four accesses, radio communications for mesh networking and GPS support.
Published on December 27, 2013
Introducing iomando 2.0, with a redesigned interface, passwordless login, support for multiple doors, location-based permissions and much more.
Published on December 12, 2013
An original, unaltered replica of a post published on the official iomando blog that introduced iomando 1.1, with a faster and more secure open experience and a new mobile management tool.
Published on May 09, 2013
The reasons behind the controversial decision of using cellular technology — rather than Bluetooth or Wi-Fi, to power our IoT devices.
Published on April 02, 2013